Scores
- Gameplay10
- Atmosphere10
- Music9
- Holds up today10
Synopsis
A side-scrolling adventure on Zebes: explore, backtrack with new suits and beams, and piece together the map without a quest marker holding your hand. The template for the whole "Metroidvania" idea.
Origin
Released in 1994 on the Super Nintendo, directed by Yoshio Sakamoto. It exists as the big 16-bit sequel that made Metroid's isolation and non-linear exploration feel cinematic—atmosphere first, then the skill curve. Nintendo shipped it as proof the series belonged on home consoles at scale.
Review
Still the best-paced exploration game ever made.
Walkthrough
Don't fight Kraid until you have at least a few missiles and the layout of Brinstar's upper routes memorized. Before Tourian, sweep Norfair and Maridia for missed tanks; the escape is kinder when you are not under-upgraded.
Play log
Final escape with 2 seconds left.