SNES

Super Metroid

Beaten★ 10/10

Perfect. Nothing else to say.

87 / 100 Items collected (87%)

Scores

  • Gameplay10
  • Atmosphere10
  • Music9
  • Holds up today10

Synopsis

A side-scrolling adventure on Zebes: explore, backtrack with new suits and beams, and piece together the map without a quest marker holding your hand. The template for the whole "Metroidvania" idea.

Origin

Released in 1994 on the Super Nintendo, directed by Yoshio Sakamoto. It exists as the big 16-bit sequel that made Metroid's isolation and non-linear exploration feel cinematic—atmosphere first, then the skill curve. Nintendo shipped it as proof the series belonged on home consoles at scale.

Review

Still the best-paced exploration game ever made.

Walkthrough

Don't fight Kraid until you have at least a few missiles and the layout of Brinstar's upper routes memorized. Before Tourian, sweep Norfair and Maridia for missed tanks; the escape is kinder when you are not under-upgraded.

Play log

  1. Sep 14, 2026Original hardware4 hrs

    Final escape with 2 seconds left.

  2. Sep 2, 2026Original hardware3 hrs